Tyke and Sons Lumber Co. is a fan-made sequel to Chipper and Sons Lumber Co. — the Scott Cawthon game whose "creepy" character models inadvertently inspired the creation of Five Nights at Freddy's. Developed by Mixlas (creator of Baby's Nightmare Circus), this ambitious project packs two full games into one: by day, you run a lumber business through resource gathering, crafting, and exploration; by night, the robots you built during the day come alive and attack your house in FNAF 4-style horror sequences. With a main campaign lasting 5 to 10 hours, it's one of the longest and most content-rich FNAF fan games ever made.
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Build Your Own Nightmares
The core concept behind Tyke and Sons Lumber Co. is brilliantly simple: everything you build during the day becomes your enemy at night. As Mike — grandson of the legendary (and mysteriously vanished) Chipper — you spend your days planting trees, gathering resources, and constructing increasingly sophisticated robots called Chipo-Mats to automate your lumber business. But once the sun goes down, those same machines wake up and come hunting.
This "two games in one" approach is what sets it apart from every other FNAF fan game. Neither half feels like an afterthought. The daytime sections are a fully-realized crafting adventure with boss fights, minigames, underwater exploration, and an expanding map. The nighttime horror is a tense, FNAF 4-inspired survival experience with its own unique mechanics and progression system. As one reviewer put it: "unlike Pizza Sim, I think this game does the whole two-games-in-one thing way better."
Tyke and Sons Lumber Co. Gameplay
Daytime Gameplay: A Full Crafting Adventure
The day sections play like a proper Chipper and Sons sequel. You plant trees, water them (pro tip: spam the W key to water faster), chop them down for wood, and use that wood to craft structures from blueprints. The game gives you new recipes each day, and as you progress, you unlock automation: Chipo-Mats that generate wood planks passively, rock farms that produce stones, and frog sheds that create gifts automatically.
The map expands as the story advances. Day 1 keeps you at the lumber yard, but from Day 2 onward you gain access to meadows, a town, a beach, underwater areas, and more. Along the way you'll encounter varied minigames — serving food and drinks, fishing, a Chipper-themed whack-a-mole — and several boss fights that use the watering can as your weapon. From Poler, an alien tree defender, to a massive metal bird on an oil rig and a submarine boss, the encounters keep surprising you throughout.
Nighttime Horror: When Your Machines Turn Against You
When darkness falls, the game shifts to first-person survival horror inside Mike's house. Unlike traditional FNAF nights, there's no clock ticking toward 6 AM. Instead, a "Sleep Assurance" meter fills up each time you successfully scare off an animatronic. Once the meter is full, you can go upstairs and sleep — but getting there is the hard part.
You're armed with a flashlight that drains battery. Recharging means going upstairs to the battery station, leaving the ground floor completely undefended. Animatronics approach through windows (close the curtains to block them) and the front door (sweep your flashlight left and right to scare them off). Some, like Civ-Bill.exe, require you to clear all defenses and turn off the main light as they slowly walk past you.
The Animatronics
Chipo-Mat 1.0, 2.0, and 3.0: Appear at windows. Close the curtains to block them. Multiple Chipo-Mats can stack on a single window.
Spring Crab (Summer Craft): Shows up at the front door. Sweep your flashlight left and right until it leaves. A Spring Trap-inspired design with ridiculous blade-tipped claws.
Civ-Bill.exe: Announces its arrival with a voice cue. Clear all windows and the door, then kill the main light and let it walk past. A grotesque tangle of cables.
Phantom Chipo-Mat: Appears in the dark with a non-lethal jumpscare that drains your battery.
Nightmare Chipper (Kill Timber): The most dangerous threat. Uses the same door mechanic as Spring Crab, but after the fifth security bar, it can sneak upstairs and hide in your bed — forcing you back down to try again. Terrifying design with claws and a hidden sawblade in its belly.
On top of all this, a Custom Night adds 7 entirely new animatronics with fresh mechanics for players who want even more challenge.
The Lore Behind the Lumber
Chipper — the original protagonist from Scott Cawthon's game — has vanished without a trace. His son Tyke has aged and renamed the family business, and now his grandson Mike takes over. As you progress through the campaign, the town's NPCs reveal a dark backstory: a generous bird named Civ-Bill once created a robot called Summer Craft to help the community build houses and find treasure. But Summer Craft felt "too real" and began infiltrating homes at night. After Chipper himself complained about its hostile behavior and then disappeared, the townsfolk blamed Summer Craft and threw it off a mountain. Some swear they've seen it since.
What makes the storytelling work is how each animatronic gets its own narrative introduction tied to the day's events. You don't just encounter random enemies at night — you meet characters with histories, building a sense of dread that grows with every new machine you construct.
What the Community Says
Tyke and Sons Lumber Co. has received overwhelmingly positive reception from the FNAF community. Multiple reviewers have placed it among the very best fan games ever made.
One prominent reviewer called it their "favorite FNAF fangame of all time," adding: "If we ever somehow get the Fazbear Fanverse round two, this game 100% deserves to be ported to mobile and consoles." They praised how neither the day nor night sections feel half-baked — both could stand on their own as complete games.
A Spanish-language review gave it a 9 out of 10, noting that the graphics are "so similar to Scott Cawthon's games from that era that it looks official" and highlighting the animatronic designs — particularly Kill Timber with its claws and hidden sawblade — as standout creations.
Another reviewer ranked it as the #1 FNAF fan game of all time, placing it above The Joy of Creation, calling it "a perfect love letter to anything FNAF" that has "everything: lore, crafting, boss battles, underwater mazes, freefall, fishing, summoning God, and Curry Wurst."
Frequently Asked Questions
Is Tyke and Sons Lumber Co. free?
Yes, the game is completely free to download and play. It was created by Mixlas as a passion project for the FNAF and Chipper and Sons communities.
How long does it take to beat?
The main campaign takes between 5 and 10 hours depending on your pace and how much you explore. A story-focused speedrun can be done in around 5 hours, while a completionist playthrough with all side content will push closer to 10.
Is there a mobile version?
No. The developer confirmed in February 2025 that there will be no mobile port of Tyke and Sons Lumber Co. The game is only available for Windows PC.
Do I need to play Chipper and Sons first?
No, but it helps. Tyke and Sons is a sequel that references characters and events from the original, but the game provides enough context to enjoy it on its own. Playing the original will make some story moments more meaningful.
Is this actually a horror game?
Yes — though it doesn't look like one at first glance. The daytime crafting sections are cheerful and colorful, but the nighttime sequences are genuine FNAF-style horror with dark rooms, jumpscares, and tense resource management. The contrast between day and night is part of what makes it work so well.
Is there a sequel coming?
Mixlas leaked an intro sequence for a sequel in February 2026, suggesting one is in development. No release date has been announced.