Oblitus Casa

Oblitus Casa teaser art featuring a twisted Minnie creature with glowing eyes

Oblitus Casa is the official final chapter of the Five Nights at Treasure Island saga, developed by Radiance Team. Set one year after the original game, you play as Jake Smith — the sole survivor of Discovery Island — returning to an isolated cabin deep in the island's forest. Across five intense nights, you'll face twisted, ink-like monstrosities based on classic Disney characters using a layered system of camera surveillance, audio lures, and a notepad defense. Between nights, you'll navigate claustrophobic underground tunnels in first-person free-roam sections. And if you die? The Postmortem system gives you a surreal second chance. "Oblitus Casa" means "forgotten house" in Latin — and this house won't let you forget it.

Download Oblitus Casa Free
Feature Details
DeveloperRadiance Team (@RadianceGamesOfficial)
EngineClickteam Fusion
PlatformsWindows PC
GenreSurvival Horror / Strategy
Structure5 Nights + Night 6 + Custom Night
Latest Versionv2.0.5
PriceFree
Oblitus Casa camera view showing a cluttered room with the camera map overlay Oblitus Casa camera feed with Willy visible lurking in a dark room Oblitus Casa cabin office showing the notepad with Belial's drawing at 1:30 AM

Download Oblitus Casa

Version 2.0.5 — Free download for Windows PC (~2 GB).

Download for PC (Mega)

How to Install Oblitus Casa

Windows
  1. Download the file from the link above
  2. Extract the contents to a folder of your choice
  3. Run the .exe file to start the game
  4. If Windows SmartScreen blocks it, click "More info" then "Run anyway"

What Makes Oblitus Casa Special

Five Nights at Treasure Island was a beloved classic of the FNAF fan game scene, but it was also a product of its time — limited mechanics, rough edges, and a lot of untapped potential. Oblitus Casa takes everything that made the original interesting and rebuilds it from the ground up. The jump in quality between the two games — developed only two years apart — is staggering.

The cabin setting replaces the typical office with an asymmetric space that feels genuinely lived-in and threatening. Instead of simply watching cameras and closing doors, you're juggling multiple defense tools simultaneously: an audio lure system, a camera flash, a notepad with an eraser, and an attic accessible by ladder with a lighter. Each animatronic demands a different approach, and by Night 5, you need to have mastered every single one of them.

What really sets Oblitus Casa apart is the sheer variety of its content. The main campaign alone features distinct mechanics per night, but the game also packs free-roam tunnel sections, the Postmortem second-chance system, a Night 6, Custom Night, creepypasta crossover challenges (Jeff the Killer, Slenderman, Smile Dog, Eyeless Jack), and a brutal True Nightmare 12/20 mode. All of it free.

Oblitus Casa Gameplay

Oblitus Casa gameplay video

Night-by-Night Breakdown

Oblitus Casa introduces its animatronics gradually, with each night layering new threats on top of existing ones. By the final night, every tool at your disposal is being tested simultaneously.

Night 1 — Willy & Belial

Willy (based on Steamboat Willie) is a persistent roamer similar to Springtrap. You lure him away using the audio player on your cameras, ideally keeping him pinned at Camera 9 — the farthest point from the cabin. If he reaches Cameras 4 or 6, which connect directly to your office, you have seconds to redirect him. Meanwhile, Belial (based on Sadie the Cat) progressively draws on your notepad. You need to erase the drawing frequently with the rubber eraser before it completes and triggers an attack.

Night 2 — Corrupted Face & Daisy

Corrupted Face appears in the attic, signaled by a distinct sound cue. Climb up and point the lighter at it to drive it away. Daisy shows up on camera feeds and must be photographed with the flash — ignore her and she disables your cameras, making every other animatronic more aggressive.

Night 3 — Photo Negative Mini

Similar to Willy's patrol behavior but repelled by the camera flash instead of audio. You need to flash her repeatedly to push her back room by room, keeping her away from the cabin.

Night 4 — Pete & Dippy

Pete (The Pit) is one of the game's trickiest threats. He appears in the attic like Corrupted Face, but the response is opposite — if you see him, turn off the lighter and leave immediately. On higher difficulties, he's an instant kill. You track him through cameras; when he vanishes from all feeds, he's in the attic. Dippy works like Willy but runs the inverse route, trying to reach Camera 9. This forces you to constantly rebalance your lure strategy since you can no longer park Willy at Camera 9 indefinitely.

Night 5 — MicMic (Mother)

The final boss. Mother transforms into MicMic and cycles through the mechanics of every previous animatronic. Her eyes tell you what to do: no glow means use the audio lure, glowing means use the flash. She can also mimic Pete's behavior — vanishing from all cameras means she's in the attic. At 3 AM she transforms into a larger, more aggressive form. There's no Postmortem on this night. You either survive or start over.

Oblitus Casa attic view with lighter illuminating the silhouette of Corrupted Face Oblitus Casa tunnel section in first person with lighter and compass visible

The Tunnels & Postmortem

Between each night, Oblitus Casa shifts gears entirely. You leave the cabin and enter the utilidors — underground service tunnels inspired by the real tunnels beneath Walt Disney World. These are first-person free-roam sections built in Clickteam where you navigate dark corridors searching for a key to unlock the exit. Hourglass, a returning character from Treasure Island now wearing a WWII-era Mickey gas mask, stalks you through the tunnels.

The controls are deliberately clunky — click to advance, choose directions at crossroads, hold shift to sprint — and the tension comes from the limited visibility and the ever-present sound of Hourglass behind you. A compass helps with navigation, and there's even a stealth strategy: keep the flashlight off and rely solely on the compass and audio cues to slip past threats undetected.

The Postmortem system activates when you die during Nights 1 through 4. Instead of a simple game over, you're transported into a surreal, psychedelic version of Jake's memories of Treasure Island. The goal is to find 3 Mickey heads scattered across the cameras while surviving shade versions of classic FNaTI characters — Mickey and Oswald patrol hallways and must be pinned with a voodoo doll, Mini appears on camera feeds, Goofy is repelled with firecrackers, and Donald disguises himself as Mickey to trick you into clicking fake heads. It's chaotic, colorful, and completely unlike anything else in the game.

Oblitus Casa Postmortem mode showing psychedelic camera view with illuminated carousel and Mickey head counter Oblitus Casa promotional art with the text Maybe even death can save your life

What the Community Says

Oblitus Casa has been widely praised as one of the best FNAF fan game sequels ever made. Here's what reviewers had to say:

One Spanish-language reviewer gave it a 9.5/10, calling it "a masterpiece" and "the best sequel ever made in FNAF fan games." They singled out the tunnels as "the best free-roam section in fan games" and the MicMic boss fight as "one of my favorite final battles in FNAF fan games."

An English reviewer described it as "one of the most engaging FNAF fan games I've played in a while," with special praise for the tunnel sections — calling them "maybe the scariest FNAF fan game sequence I've ever experienced." They highlighted the sound design, ambient soundtrack, and how Radiance Team clearly pushed themselves to deliver something exceptional.

Another reviewer noted the massive leap in quality from Five Nights at Treasure Island: "Oblitus Casa is definitely a massive step up from Five Nights at Treasure Island." They praised the "smooth gameplay, beautiful graphics and animations" and the enormous amount of free post-game content, while noting that the tunnel sections could feel visually repetitive.

Frequently Asked Questions

Is Oblitus Casa free?
Yes, Oblitus Casa is completely free to download and play. All post-game content — Night 6, Custom Night, creepypasta challenges, and True Nightmare mode — is included at no cost.
Do I need to play Five Nights at Treasure Island first?
It helps for understanding the story, but it's not required. Oblitus Casa stands on its own as a gameplay experience. The game provides enough context through its narrative to follow along even if you haven't played the original.
Is there an Android version?
No, Oblitus Casa is only available for Windows PC. There is no official Android or mobile port.
What does "Oblitus Casa" mean?
"Oblitus Casa" is Latin for "forgotten house," referring to the abandoned cabin on Discovery Island where the game takes place. It ties into the broader theme of forgotten, decaying Disney locations from the "Abandoned by Disney" creepypasta.
How hard is this game?
The main campaign has a solid difficulty curve that teaches mechanics gradually. Night 5 and Night 6 are significantly harder, requiring mastery of all systems. The post-game content — especially True Nightmare 12/20 and the True Limbo challenge (finding 99 Mickey heads) — is designed for players who want an extreme challenge.
What is the Postmortem system?
When you die during Nights 1 through 4, instead of getting a game over, you're sent to a surreal minigame set in Jake's memories. Survive it by finding 3 Mickey heads across the cameras while fending off shade versions of FNaTI characters, and you get a second chance at the night. Nights 5 and 6 have no Postmortem — death is final.

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